Creating Realistic Textures in Substance 3D Painter - Niels Couvreur

Great textures make assets feel alive and real through storytelling. To help you improve your texturing skills, so that your game assets no longer feel flat, we've created this in-depth course to show you how we achieve high-quality realistic textures. "Creating Realistic Textures in Substance 3D Painter" features Sierra Division Environment Artist, Niels Couvreur.

https://academy.sierradivision.com/creating-realistic-textures-substance-3d-painter/

In this course, Niels will guide you step by step through the process of texturing a toolbox and its tools, helping you build your own version where you can apply everything you’ve learned.

At Sierra Division Academy, you’ll get access to the full source files and learn how to texture assets effectively, while receiving valuable, personalized feedback from Niels along the way.
Follow our Academy's account to see student work:

https://www.artstation.com/sierradivisionacademy

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division

Additional artwork that Niels has worked on at Sierra Division